This is only a demo of what we have so far. The landscape will not necessarily be like this for the game. Here, you can see a hexagonal grid that stays perfectly on top of the landscape regardless of how it is shaped. This was very hard to do, but it was necessary because the hexagonal grid will help position buildings and combat units more effectively than freestyle could.

Click the right mouse button to activate a Radial Menu which displays various options in the form of simple colored cubes.

Clicking the left mouse button on a hexagon will place a color cube of the chosen type. This demonstrates the ability of a player to select an object (such as a building or combat unit) and then place it on a landscape.
We are working hard on getting the game out and completed this summer, but reality tends to throw obstacles in our projections. Regardless of the pitfalls, we will continue working until it is done and completed. We will post all the updates on this website from now on, so stay tuned!
- Excited
- Fascinated
- Amused
- Bored
- Sad
- Angry


[...] a new version and this time it was going to be in Unity and Phillip said it was going to be an online city-building RTS in 3D! They were great people to work with. I was able to raise more funds from within my family plus my [...]